
Half-Real:Video Games Between Real Rules And Fictional Worlds by Juul, Jesper
Kalaignar Centenary Library, Madurai · 2 of 3 copies available to borrow
Where to find it: Third floor, call number 794.8 JUU.
Book details
- Author
- Juul, Jesper
- Publisher
- The Mit Press
- Year
- 2011
- ISBN
- 9780262516518
Copies in the library (3)
| Floor | Call number | Barcode | Status |
|---|---|---|---|
| Third floor | 794.8 JUU | 348285 | Available to borrow |
| Third floor | 794.8 JUU | 348286 | Available to borrow |
| Sixth floor | 794.8 JUU | 348284 | Reference only (read in the library) |
Next to this on the shelf
- How to Make a Game: Go From Idea to Publication Avoiding the Common Pitfalls Along the Way 794.8 FAH
- Raspberry Pi Retro Gaming: Build Consoles and Arcade Cabinets to Play Your Favorite Classic Games 794.8 FRA
- Game Maker's Apprentice: Game Development for Beginners (the) 794.8 HAB
- Art Of Failure:An Essay On The Pain Of Playing Video Games 794.8 JUU
- Half-Real:Video Games Between Real Rules And Fictional Worlds (this book)
- Unity Networking Fundamentals: Creating Multiplayer Games With Unity 794.8 KEL
- Building a 2D Game Physics Engine: Using HTML5 and JavaScript 794.8 MIC
- Racing The Beam:The Atari Video Computer System 794.8 MON
- Videogames In The Indian Subcontinent 794.8 MUK